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the magic flute persuasion game
The base structure of The Magic Flute by Mozart speaks to me of the constant communication, persuasion, and the conversion of alliances. This greatly relates to the operations going on in many multiplayer board games.
The video elements of the game are holograms projected through smartphones placed into open slots. Each owner of the phone gets to choose a character in the beginning, and at the same time belong to either the alliance of the Queen of the Night or Sarastro (the Freemasonry). The 2 person playing Tamino and Pamina each take turns to try to convince other players to become their allies, and negotiate tasks in order to get consent. The game ends when all (but the Queen or Sarastro) has been converted to one side.
game start
Night
Sun
Queen of the Night
Sarastro
Papageno
3 ladies
Papagena
3 priests
3 slaves
Monostatos
3 child spirit
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